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Bootleg arcade games on galaxian hardwaew
Bootleg arcade games on galaxian hardwaew










bootleg arcade games on galaxian hardwaew

However, it increases the height of the bump along the bottom row, and adds four sets of escape tunnels to the original one rather than just two.

bootleg arcade games on galaxian hardwaew

The first is a visible blue maze, similar in format to New Puck-X (shown left).

  • There are two different maze variants in Newpuc2.
  • The Strawberries (Round 2) are worth 700 points, the Oranges (Rounds 3 & 4) are worth 1000 points, the Apples (Rounds 5 & 6) are worth 2000 points, and the Grapes (Rounds 7 & 8) are worth 3000. Bonus items start with Cherries which are worth 500 points, and are worth 5000 points by the time you reach the Galaxian Flagships on Round 9.
  • Regular pellets are worth 20 points and power pellets are worth 80.
  • Meanwhile, greater access has been given to the center tunnel, so you could be ambushed by ghosts from the sides before you have even reached the tunnel.
  • There are two extra sets of tunnels in this maze, one at the top above, and one at the bottom below, the original tunnel.
  • Holes have also been added to the portions of the maze around the regenerator and the bottom that were solid in the original.

    bootleg arcade games on galaxian hardwaew

    Bumps have been added to the center of the rows at the top and bottom that were wide open in the original. New Puck-X contains a fairly altered maze.The name of this bootleg is a play on one of Namco's other arcade games that was popular in Japan during the early 1980s, New Rally-X.↑ Galaxian CSEE 4840 Embedded System Design (University of Columbia).Serizawa Hachidan no Tsume Shougi (1982).Sega licensed arcade games that ran on this hardware include: Background planes: Multi-directional scrolling, parallax scrolling.Jump Bug made the following modifications to the hardware later in 1981:

    bootleg arcade games on galaxian hardwaew

    Super Cobra (and its predecessor Scramble) added the following upgrade to the hardware in early 1981: Sprites per scanline: 7 sprites, 112 texels.Colors per sprite: 4 colors (3 opaque, 1 transparent).Sprite plane: Line buffer, sprite flipping, sprite animation.Bitmap plane: Star generator, scrolling.Tilemap plane: 8×8 tile sizes, scrolling.GPU chipset: Namco Galaxian video hardware.Sound chipset: Namco Galaxian sound hardware (one programmable 4/8-bit waveform channel, three 4-bit square wave channels, two 17-bit noise channels, one modulated noise pulse channel).Main CPU: Zilog Z80 3.072 MHz (8-bit & 16-bit instructions 0.45 MIPS).












    Bootleg arcade games on galaxian hardwaew