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However, it increases the height of the bump along the bottom row, and adds four sets of escape tunnels to the original one rather than just two.

The first is a visible blue maze, similar in format to New Puck-X (shown left).

Bumps have been added to the center of the rows at the top and bottom that were wide open in the original. New Puck-X contains a fairly altered maze.The name of this bootleg is a play on one of Namco's other arcade games that was popular in Japan during the early 1980s, New Rally-X.↑ Galaxian CSEE 4840 Embedded System Design (University of Columbia).Serizawa Hachidan no Tsume Shougi (1982).Sega licensed arcade games that ran on this hardware include: Background planes: Multi-directional scrolling, parallax scrolling.Jump Bug made the following modifications to the hardware later in 1981:

Super Cobra (and its predecessor Scramble) added the following upgrade to the hardware in early 1981: Sprites per scanline: 7 sprites, 112 texels.Colors per sprite: 4 colors (3 opaque, 1 transparent).Sprite plane: Line buffer, sprite flipping, sprite animation.Bitmap plane: Star generator, scrolling.Tilemap plane: 8×8 tile sizes, scrolling.GPU chipset: Namco Galaxian video hardware.Sound chipset: Namco Galaxian sound hardware (one programmable 4/8-bit waveform channel, three 4-bit square wave channels, two 17-bit noise channels, one modulated noise pulse channel).Main CPU: Zilog Z80 3.072 MHz (8-bit & 16-bit instructions 0.45 MIPS).
